Hi FD, I don’t often post [in the FD forums] but do read alot, one thing important to so many of us with ED is “believability” virtually everything fits into a possible sci-fi future, but to me at least instantly transferring ships weighing 100s of tonnes doesn’t.
I understand the gameplay desire to switch rolls at a location but I feel this instantaneous flip closes the door on some things that really would be a boon to the richness of the game (and perhaps provide a valuable tool to those who like to disrupt CGs)
First, I get the idea that you want this to be quick, you want to discourage it by giving it a cost too. But I believe the cost should be proportional to the jump capability (range, tank) and distance a ship would need to go. Summoning a T9 1000 lightyears should be very expensive (maybe summoning ships with insufficient jump ranges would be disallowed?)
Second, instantly just doesn’t sit right, if I can do this with a ship and it’s current modules why not cargo, it jams a spoke in the wheels of immersion. There could be a short delay, perhaps 10 mins max, proportional to the distance the ship has to go. In that ten minutes I might choose to do another cargo run, or a mission or buy a cheap eagle for some fighting. I could get a comms message saying my ship has arrived, perhaps even see it land. This will give people more reason to stick around a system which can only be a good thing.
We could see NPC ships flying about named “ship transfer” maybe aligned to some haulage company faction, or with escorts. Maybe there could be missions to intercept haulage ships? (These NPCs wouldnt directly map to a player ship in transfer so could not be used to deny transfers)
I am sure others feel the same, I look forward to the comments.